A simple move consists of sliding a piece one square diagonally to an adjacent unoccupied dark square. Uncrowned pieces may move only diagonally forward; kings may move in any diagonal direction.
A jump is a move from a square diagonally adjacent to an opponent's piece to an empty square immediately beyond it, in the same direction. (Thus jumping over the square containing the opponent's piece.) Uncrowned pieces may jump only diagonally forward; kings may jump in any diagonal direction. A jumped piece is considered "captured" and removed from the game. Any piece, whether crowned or not, may jump a king.
Multiple jumps are possible, if after one jump, another piece is immediately eligible to be jumpedeven if that jump is in a different diagonal direction. If more than one multiple-jump move is available, the player may choose which piece to jump with, and which jumping option or sequence of jumps to make. The jumping sequence chosen is not required to be the one that maximizes the number of jumps in the turn; however, a player must make all available jumps in the sequence chosen.